Energy in motion and collisions
Students start the year looking at how fast things move and what happens when they crash. They run small tests with rolling balls or carts and use what they see to explain why a faster object hits harder.
This is the year science gets hands-on with energy and how the world changes over time. Students explore how moving things carry energy, how sound and light travel, and how a bouncing ball or flicked switch passes energy from one place to another. They also study how plants and animals are built to survive and how wind, water, and ice slowly reshape the land. By spring, students can sketch a simple model showing how light bounces off an object and into the eye.
Students start the year looking at how fast things move and what happens when they crash. They run small tests with rolling balls or carts and use what they see to explain why a faster object hits harder.
Students explore how energy travels through sound, light, heat, and electricity. They model waves with ropes or water, figure out how light bouncing off objects lets the eye see them, and compare ways to send messages using patterns.
Students put the year's energy ideas to work. They define a small design problem, sketch options, then build and test a device that changes one kind of energy into another, like a windmill that lights a bulb.
Students study the parts of plants and animals that help them survive, from roots and leaves to eyes and ears. They model how an animal takes in information through its senses, processes it in the brain, and acts on it.
Students read the story Earth tells through rock layers and fossils. They run small tests with water, wind, and ice to see how land wears down over time, and use maps to spot patterns in mountains, rivers, and coastlines.
Students wrap up the year by looking at where energy and fuels come from and how human choices affect the land, water, and air. They work with local sources and community partners to design a solution to a real environmental problem near school.
Students explore how energy moves from one object to another and how moving objects carry energy. Then they use what they learned to design and build a real device that changes one kind of energy into another.
Faster-moving objects carry more energy. Students look at real examples, like a rolling ball or a moving car, and use what they observe to explain the connection between speed and energy.
Students watch and record what happens when sound, light, heat, or electricity moves from one place to another. The goal is to show, with real observations, that energy travels.
Students predict what will happen to the energy when two objects crash into each other, then test whether they got it right. They learn that energy moves or changes form when things collide.
Students design and test a simple device that changes one kind of energy into another, like turning movement into sound or light, then revise the design based on what they learn from testing.
Students investigate how energy moves and behaves, including as waves, then design a way to use energy patterns to send a message.
Waves carry energy that can push or pull objects. Students build a model showing how waves vary by height (amplitude) and length, and how those patterns explain what a wave can move.
Students build a diagram showing how light bounces off an object and travels into the eye. This explains why we can only see things when light reaches them.
Students design and compare ways to send information using patterns, like Morse code or light signals, then decide which solution works best.
| Standard | Definition | Code |
|---|---|---|
| Use evidence, data, and investigation to explain energy transfer and the energy… | Students explore how energy moves from one object to another and how moving objects carry energy. Then they use what they learned to design and build a real device that changes one kind of energy into another. | WA 4.PS3 |
| Use evidence to construct an explanation relating the speed of an object to the… | Faster-moving objects carry more energy. Students look at real examples, like a rolling ball or a moving car, and use what they observe to explain the connection between speed and energy. | 4-PS3-1 |
| Make observations to provide evidence that energy can be transferred from place… | Students watch and record what happens when sound, light, heat, or electricity moves from one place to another. The goal is to show, with real observations, that energy travels. | 4-PS3-2 |
| Ask questions and predict outcomes about the changes in energy that occur when… | Students predict what will happen to the energy when two objects crash into each other, then test whether they got it right. They learn that energy moves or changes form when things collide. | 4-PS3-3 |
| Apply scientific ideas to design, test | Students design and test a simple device that changes one kind of energy into another, like turning movement into sound or light, then revise the design based on what they learn from testing. | 4-PS3-4 |
| Use investigation, evidence and modeling to show and explain how energy… | Students investigate how energy moves and behaves, including as waves, then design a way to use energy patterns to send a message. | WA 4.PS4 |
| Develop a model of waves to describe patterns in terms of amplitude and… | Waves carry energy that can push or pull objects. Students build a model showing how waves vary by height (amplitude) and length, and how those patterns explain what a wave can move. | 4-PS4-1 |
| Develop a model to describe that light reflecting from objects and entering the… | Students build a diagram showing how light bounces off an object and travels into the eye. This explains why we can only see things when light reaches them. | 4-PS4-2 |
| Generate and compare multiple solutions that use patterns to transfer… | Students design and compare ways to send information using patterns, like Morse code or light signals, then decide which solution works best. | 4-PS4-3 |
Students build or draw models of plants and animals to show how body parts work. They explain what each structure does inside and outside the organism, like how roots pull in water or how bones hold a body upright.
Plants and animals have body parts inside and out that help them live and grow. Students look at structures like roots, lungs, or eyes and explain what job each one does.
Animals take in information through their senses, process it in the brain, and react. Students use a model to show how this works, like explaining why a dog's ears perk up at a sound before it turns to look.
| Standard | Definition | Code |
|---|---|---|
| Use modeling to show and explain internal and external structures of plants and… | Students build or draw models of plants and animals to show how body parts work. They explain what each structure does inside and outside the organism, like how roots pull in water or how bones hold a body upright. | WA 4.LS1 |
| Construct an argument that plants and animals have internal and external… | Plants and animals have body parts inside and out that help them live and grow. Students look at structures like roots, lungs, or eyes and explain what job each one does. | 4-LS1-1 |
| Use a model to describe that animals receive different types of information… | Animals take in information through their senses, process it in the brain, and react. Students use a model to show how this works, like explaining why a dog's ears perk up at a sound before it turns to look. | 4-LS1-2 |
Students look at rocks, landforms, and fossils to figure out how Earth's surface has shifted, eroded, or built up over millions of years. Evidence like layered rock or ancient shells tells the story of how a place used to look.
Rock layers and fossils act like a record of Earth's past. Students read patterns in those layers to explain how a landscape, like a canyon or hillside, has changed over millions of years.
Students investigate rocks, landforms, and bodies of water to find patterns in how Earth's surface looks and why it changes over time. Evidence from the natural world, not just a textbook, drives the explanation.
Rocks, soil, and land slowly break apart and shift over time. Students observe and measure how water, wind, ice, or plants wear down and move earth materials, then use what they find as evidence of how land changes.
Reading a map, students look for patterns in where mountains, valleys, volcanoes, and ocean trenches show up. The goal is to notice that these features are not scattered randomly but tend to cluster in the same regions.
Students research how human activity changes the environment, then design solutions that reduce the damage natural events like floods or wildfires cause to people and communities.
Students research where energy comes from, such as sunlight, wind, or oil pulled from the ground, and explain how using those resources changes the environment around us.
Students look at problems caused by earthquakes, floods, or other natural events and compare different solutions for reducing the damage. The goal is to find the best option, not just the first one.
| Standard | Definition | Code |
|---|---|---|
| Use evidence to show and explain how Earth’s features have changed over time | Students look at rocks, landforms, and fossils to figure out how Earth's surface has shifted, eroded, or built up over millions of years. Evidence like layered rock or ancient shells tells the story of how a place used to look. | WA 4.ESS1 |
| Identify evidence from patterns in rock formations and fossils in rock layers… | Rock layers and fossils act like a record of Earth's past. Students read patterns in those layers to explain how a landscape, like a canyon or hillside, has changed over millions of years. | 4-ESS1-1 |
| Use investigation, evidence | Students investigate rocks, landforms, and bodies of water to find patterns in how Earth's surface looks and why it changes over time. Evidence from the natural world, not just a textbook, drives the explanation. | WA 4.ESS2 |
| Make observations and/or measurements to provide evidence of the effects of… | Rocks, soil, and land slowly break apart and shift over time. Students observe and measure how water, wind, ice, or plants wear down and move earth materials, then use what they find as evidence of how land changes. | 4-ESS2-1 |
| Analyze and interpret data from maps to describe patterns of Earth’s features | Reading a map, students look for patterns in where mountains, valleys, volcanoes, and ocean trenches show up. The goal is to notice that these features are not scattered randomly but tend to cluster in the same regions. | 4-ESS2-2 |
| Research to understand and explain human impacts on the environment and design… | Students research how human activity changes the environment, then design solutions that reduce the damage natural events like floods or wildfires cause to people and communities. | WA 4.ESS3 |
| Obtain and combine information to describe that energy and fuels are derived… | Students research where energy comes from, such as sunlight, wind, or oil pulled from the ground, and explain how using those resources changes the environment around us. | 4-ESS3-1 |
| Generate and compare multiple solutions to reduce the impacts of natural Earth… | Students look at problems caused by earthquakes, floods, or other natural events and compare different solutions for reducing the damage. The goal is to find the best option, not just the first one. | 4-ESS3-2 |
Students identify a real problem, build or draw a model of a possible fix, test it, and use what they find to make it better. The design has to meet specific requirements and stay within set limits.
Students pick a real problem worth solving, then set the rules before building anything: what the solution must do, what materials are allowed, and how much time or money can be spent.
Students come up with more than one solution to a problem, then compare them side by side to see which one best fits the rules and limits they were given.
Students test a model or prototype by changing one thing at a time, watching what breaks or falls short, and using what they learn to make the design better.
| Standard | Definition | Code |
|---|---|---|
| Use modeling, investigation | Students identify a real problem, build or draw a model of a possible fix, test it, and use what they find to make it better. The design has to meet specific requirements and stay within set limits. | WA 4.ETS1 |
| Define a simple design problem reflecting a need or a want that includes… | Students pick a real problem worth solving, then set the rules before building anything: what the solution must do, what materials are allowed, and how much time or money can be spent. | 3-5-ETS1-1 |
| Generate and compare multiple possible solutions to a problem based on how well… | Students come up with more than one solution to a problem, then compare them side by side to see which one best fits the rules and limits they were given. | 3-5-ETS1-2 |
| Plan and carry out fair tests in which variables are controlled and failure… | Students test a model or prototype by changing one thing at a time, watching what breaks or falls short, and using what they learn to make the design better. | 3-5-ETS1-3 |
Students research a local environmental problem using multiple sources, then work with community members to help find real solutions.
Students research a local environmental issue, then present findings that include more than one source and show how different people in the community see the problem differently.
Students pick a spot on school grounds and collect data to show how buildings, pavement, or other human-made structures affect the surrounding air, water, or wildlife.
Students use science ideas to design solutions to real environmental problems, then think through what those solutions mean for their community and for the land and people of Washington.
| Standard | Definition | Code |
|---|---|---|
| Through project-based learning, synthesize evidence using information from… | Students research a local environmental problem using multiple sources, then work with community members to help find real solutions. | WA.4.ESE.1 |
| Cite multiple sources and perspectives in an analysis of and presentation about… | Students research a local environmental issue, then present findings that include more than one source and show how different people in the community see the problem differently. | 4.ESE.1-1 |
| Design an investigation on school grounds to make observations and/or… | Students pick a spot on school grounds and collect data to show how buildings, pavement, or other human-made structures affect the surrounding air, water, or wildlife. | 4.ESE.1-2 |
| Apply scientific ideas to solve design problems related to environmental… | Students use science ideas to design solutions to real environmental problems, then think through what those solutions mean for their community and for the land and people of Washington. | 4.ESE.1-3 |
Students study energy and motion, light and sound waves, plants and animals and how they survive, and how Earth changes over time. A lot of the work is hands-on. Students build things, test them, watch what happens, and explain why.
Talk about what students notice outside. Watch how rain moves dirt in the yard, how a flashlight beam bounces off a mirror, or how fast a ball rolls down different ramps. Ask what they think will happen before they try something, then ask why it happened.
Yes, and that is on purpose. Students design a small device, test it, see what fails, and try again. Building a marble run or a paper cup phone at home is the same kind of thinking.
Many teachers start with energy and motion in the fall, move to waves and light in the winter, and finish with life science and Earth science in the spring. Engineering design fits inside each unit, not as a separate block.
Two ideas often need a second pass. First, that energy moves from one place to another rather than disappearing. Second, that we see objects because light bounces off them and into our eyes. Both take more than one investigation to stick.
Students define a problem, list what counts as success, build a prototype, and run fair tests where only one thing changes at a time. Tie it to a science unit so the design choices are grounded in what students just learned about energy, waves, or erosion.
Students look at a real local issue like water quality, waste, or habitat on the school grounds. They gather evidence from more than one source, including tribal and community perspectives, and propose a solution they can actually try.
By spring, students should be able to plan a fair test, collect data, and write an explanation that uses that data as evidence. They should also be able to read a simple map or diagram and describe the pattern they see.
Some words matter, like energy, wave, erosion, and fossil. Understanding what the words mean in a real example matters more than spelling them. Ask students to explain a term using something from the kitchen, the yard, or a walk.