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What does a student learn in ?

This is the year science becomes about evidence. Students run small experiments with pushes, pulls, and magnets, then use what they see to predict what will happen next. They study how living things grow up, why baby animals look like their parents, and what fossils tell us about animals that lived long ago. By spring, students can track weather on a chart and explain why certain plants and animals thrive in one place but not another.

  • Forces and motion
  • Magnets
  • Life cycles
  • Inherited traits
  • Fossils
  • Weather and climate
  • Habitats
Source: Nevada Nevada Academic Content Standards
Year at a glance
How the year usually goes. Every school and district set their own curriculum, so treat this as a guide, not official pacing.
  1. 1

    Forces and motion

    Students push, pull, and roll objects to see how forces change motion. They watch for patterns, like a swing going back and forth, and use those patterns to predict what happens next.

  2. 2

    Magnets and invisible pulls

    Students explore how magnets and static can pull or push without touching. They ask questions, run small tests, and design a simple gadget that uses a magnet to solve an everyday problem.

  3. 3

    Life cycles and inherited traits

    Students study how plants and animals are born, grow, reproduce, and die. They compare parents and offspring to see which traits run in the family and which ones come from the environment.

  4. 4

    Animals, habitats, and survival

    Students look at why some animals live in groups and why certain traits help an animal find food, stay safe, or raise young. They also read fossils as clues about animals and places from long ago.

  5. 5

    Weather, climate, and change

    Students chart temperatures and rainfall to describe a typical season and compare climates around the world. They then judge design ideas meant to protect people from storms, floods, or heat.

Mastery Learning Standards
The required skills a student should display by the end of Grade 3.
  • Motion and Stability

    3-PS2

    Students learn how pushes and pulls make objects speed up, slow down, or change direction. They also explore what keeps objects steady or balanced.

  • From Molecules to Organisms

    3-LS1

    Students study how living things are built and how they function. They look at what plants and animals need to survive and how their bodies are structured to meet those needs.

  • Ecosystems: Interactions, Energy

    3-LS2

    Students study how animals and plants depend on each other and their surroundings to survive. They look at what happens when those relationships change.

  • Heredity: Inheritance and Variation of Traits

    3-LS3

    Students learn why young animals and plants look similar to their parents but not identical. They explore how traits like eye color or leaf shape get passed down and why siblings from the same parents can still look different.

  • Biological Evolution

    3-LS4

    Students learn why living things look and behave differently from one another, and how those differences help some survive while others don't. They also explore what fossils tell us about creatures that no longer exist.

  • Earth's Systems

    3-ESS2

    Students study weather patterns across seasons, reading temperature records and rainfall data to spot how conditions change throughout the year.

  • Earth and Human Activity

    3-ESS3

    Students learn how weather hazards like floods and tornadoes affect communities, and how people prepare for them. The focus is on what humans can do to reduce the damage extreme weather causes.

  • Engineering Design

    3-5-ETS1

    Students learn to spot a problem, come up with ideas to solve it, and build and test a simple solution. They also compare their design to others and improve it based on what they find out.

Motion and Stability: Forces and Interactions
  • Plan and conduct an investigation to provide evidence of the effects of…

    3-PS2-1

    Students plan a simple test to see how balanced and unbalanced forces change the way an object moves. They observe what happens when pushes or pulls are equal and when one side is stronger.

  • Make observations and/or measurements of an object's motion to provide evidence…

    3-PS2-2

    Students watch a moving object, like a swinging pendulum or a rolling ball, and record what they notice. Then they use that pattern to predict where the object will go next.

  • Ask questions to determine cause and effect relationships of electric or…

    3-PS2-3

    Students explore why a magnet can push or pull another object without touching it, or why a balloon rubbed on hair can attract small bits of paper. They ask questions and look for patterns in what causes these invisible forces to act.

  • Define a simple design problem that can be solved by applying scientific ideas…

    3-PS2-4

    Students think up a real problem a magnet could solve, like keeping a door closed or sorting metal pieces from a pile, then explain why magnetism makes it work.

From Molecules to Organisms: Structures and Processes
  • Develop models to describe that organisms have unique and diverse life cycles…

    3-LS1-1

    Living things go through the same basic stages: they are born, they grow, they reproduce, and they die. Students study how that pattern plays out differently across animals and plants.

Ecosystems: Interactions, Energy, and Dynamics
  • Construct an argument that some animals form groups that help members survive

    3-LS2-1

    Students look at real animals like wolves or penguins and explain why living in a group helps those animals find food, stay safe, or survive harsh conditions.

Heredity: Inheritance and Variation of Traits
  • Analyze and interpret data to provide evidence that plants and animals have…

    3-LS3-1

    Students look at real data about plants and animals to show that offspring get traits from their parents. They also notice that siblings in the same species don't all look identical.

  • Use evidence to support the explanation that traits can be influenced by the…

    3-LS3-2

    Traits like height or leaf color are not decided by genes alone. Students use real examples to explain how sunlight, food, or other surroundings can shape how a living thing grows and looks.

Biological Evolution: Unity and Diversity
  • Analyze and interpret data from fossils to provide evidence of the organisms…

    3-LS4-1

    Fossils are clues left behind by ancient plants and animals. Students study fossil shapes and features to figure out what creatures looked like millions of years ago and what kind of place they lived in.

  • Use evidence to construct an explanation for how the variations in…

    3-LS4-2

    Some animals in a group are faster, better camouflaged, or built differently than others. Students study real examples to explain how those differences can help certain animals survive and have offspring.

  • Construct an argument with evidence that in a particular habitat some organisms…

    3-LS4-3

    Students look at a specific habitat and use evidence to explain why some animals and plants thrive there, others barely get by, and others could not live there at all.

  • Make a claim about the merit of a solution to a problem caused when the…

    3-LS4-4

    Students look at a real problem (like a flood or drought changing a habitat) and argue whether a proposed fix would actually help the plants and animals survive there.

Earth's Systems
  • Represent data in tables and graphical displays to describe typical weather…

    3-ESS2-1

    Students collect weather data across a season and organize it into a table or chart. The goal is to spot patterns, like which months tend to be cold and wet or warm and dry.

  • Obtain and combine information to describe climates in different regions of the…

    3-ESS2-2

    Students compare weather patterns across different parts of the world to understand what makes each region's climate distinct. They pull information from sources like maps and nonfiction books to describe places that are hot and dry, cold and snowy, or warm and rainy year-round.

Earth and Human Activity
  • Make a claim about the merit of a design solution that reduces the impacts of a…

    3-ESS3-1

    Students pick a real-weather problem (a flood, a blizzard, a hurricane) and argue whether a proposed solution actually helps. They back up their opinion with evidence about how well the design works.

Engineering Design
  • Define a simple design problem reflecting a need or a want that includes…

    3-5-ETS1-1

    Students pick a real problem to solve, then set the rules for what a good solution looks like, including limits on what materials or time they can use.

  • Generate and compare multiple possible solutions to a problem based on how well…

    3-5-ETS1-2

    Students come up with more than one way to solve a problem, then compare their ideas to see which solution best fits the rules and limits they were given.

  • Plan and carry out fair tests in which variables are controlled and failure…

    3-5-ETS1-3

    Students test a model or prototype by changing one thing at a time and watching what breaks or falls short. Then they use what they learned to figure out what to fix.

Common Questions
  • What does science look like this year?

    Students study forces and motion, life cycles and traits of plants and animals, weather and climate, and fossils. They also learn to design and test simple solutions to problems, like a magnet game or a roof that sheds rain.

  • How can I help with science at home?

    Talk through what students see outside. Watch ants work together, push a toy car on different surfaces, or track the weather for a week on a sticky note. Ask why they think it happened that way, then test a small change together.

  • My child says science is just experiments. Is that right?

    Experiments are part of it, but students also gather observations, draw models, read short articles, and argue from evidence. A backyard walk where students notice patterns counts as science thinking.

  • What math and reading skills show up in science this year?

    Students read short science texts, fill in simple tables, and make bar graphs of things like daily temperature or how far a ball rolled. Practising reading a chart at home, even one in the newspaper, transfers directly.

  • How should I sequence the year?

    Many teachers open with forces and motion because it gives quick hands-on wins, then move into life cycles and traits in the middle of the year, and close with weather, climate, and fossils. Engineering design fits inside every unit rather than as its own block.

  • Which topics usually need the most reteaching?

    Balanced versus unbalanced forces trips students up, and so does the difference between inherited traits and traits shaped by the environment. Plan extra hands-on time for both, with concrete examples students can sort and argue about.

  • How much engineering should I plan for?

    Aim for two or three short design challenges across the year, tied to a science unit. A magnet maze during forces, a shelter during weather, and a bird beak tool during traits give students real practice planning, testing, and revising.

  • What does mastery look like by the end of the year?

    Students can run a fair test, record what happened, and use the results to back up a claim. They can also explain a life cycle, read a weather graph, and describe how a fossil gives clues about a place long ago.

  • How do I know students are ready for next year?

    Ready students ask testable questions, control one variable at a time, and use evidence instead of guesses when they disagree. If a student can defend an answer with what they saw or measured, they are in good shape.